Here are the notes on each shot of my 2020 highlight reel. This list will detail exactly which aspects of the showcased works I was or was not responsible for.
Layout, camera animation, post-processing, compositing, and lighting are always done by myself.
(It's just an intro shot.)
All animation is mixing existing clips together.
True Sight 2019: Environment tweaks, lighting, and particle FX tweaked by myself. Ember Spirit and Monkey King animation by myself, the other three characters are using their standard existing run-cycle. More details about this project here.
True Sight 2019: Same as last shot.
True Sight 2019: Same as last shot. Templar Assassin's animation is half hand-keyed and half mocap.
True Sight 2019: Ember Spirit animation by myself. Templar Assassin's running animation used mocap as a starting point. I hand-keyed the fall and beyond. I also had to heavily tweak FX.
True Sight 2019: Background characters mix existing clips and bespoke hand-keyed animation. The front characters are entirely keyframed by myself, from the moment Tiny curls up into a ball to shove Rubick forwards. More details about this project here. (It's still from the same movie.)
True Sight 2019: Rubick's animation by myself, used a simple existing "flail" clip as a base which was heavily animated over. Many environment changes, particle FX tweaks, and atmospheric FX by myself.
Lanaya is mine: Environment changes (mostly to integrate background artwork) by myself. Sven's running animation is the existing in-game run-cycle, the fall is keyframed by myself.
Void Spirit trailer: The entire environment (particles, background) was made by me. Lots of fancy compositing too. More on that project here.
Ward of the Phoenix: Creature rigged and animated by myself. Video and 3D viewer here.
King of Pain: Character rigged and animated by myself. More details on this project here.
True Sight 2019: Character entirely keyframed by myself.
True Sight 2019: Character entirely keyframed by myself.
Furryfish courier: Creature rigged and animated by myself.
True Sight 2019: Animation, particle FX, and environment tweaks by myself.
What does a hero truly fear: Environment skies and scene setup by myself. No bespoke animation in this shot. More details on this project here.
Wiles of the Wisp: Body animation based on mocap, facial animation hand-keyed, environment by myself. More on this project here.
Serac the Seal courier: Creature rigged and animated by myself. More details and 3D viewer here.
Serac the Seal courier: Same as last shot.
(This is the flying version, in which the fins are replaced by wings.)
Wiles of the Wisp: Animation entirely hand-keyed by myself, environment created by myself as well. More on this project here.
Wiles of the Wisp: Hand-keyed entirely by myself. I also made the particle FX.
Enigma's Exasperation: Character rigged and animated by myself. (Background particle systems mostly created by someone else.) More on this project here.
Enigma's Exasperation: Sniper (the little red guy) hand-keyed by myself. Spirit Breaker has existing animation clips mixed together.
True Sight 2018: Lina (fire lady) hand-keyed by myself. Phoenix is mostly reusing existing clips that were mildly animated over. More details on this project here.
True Sight 2018: Same as last shot. Small effects tweaks by myself.
Furryfish courier: Creature rigged and animated by myself.
Furryfish courier: Same as last shot.
Seven Sticks of Dynamite: All characters using home-made mocap, which I cleaned and animated over. Faces are hand-keyed. More about this project here.
King of Pain: Both characters hand-keyed by myself. Weather particles and environment by myself as well. More details on this project here.
Against the Odds: Stock mocap on Kunkka (blue guy). Half-keyframed myself and half-existing clip on Silencer (purple guy).
Bearzky courier: Creature rigged and animated by myself.
Faceless Rex courier: Creature also rigged and animated by myself.
Serac the Seal courier: Creature still rigged and animated by myself. More details and 3D viewer here.
True Sight 2018: nimation mostly made of existing clips mixed together which were then heavily animated over.
King of Pain: All animation, effects, and environment by myself. More details on this project here.
Wrack: All first-person stuff is rigged and animated by myself.
Invoker Kid (from What does a hero truly fear?): Character rigged and animated by myself. More details on this project here.
King of Pain: All animation by myself. More details on this project here.